Zelka will inform you that the Sith patrols in the Under City may have an experimental serum that he could synthesize into a cure, but his assistant, the appropriately named Gurney, wants you to sell the serum to a gangster named Davik Kang for 1,000 credits. Jedi radiate a sense of internal power that can greatly affect those around them. Since passive feats are always active, working behind the scenes to make your characters better warriors, they ease the burden of micromanagement somewhat. You'll need to find what info you can when you break into the Sith base during the main part of the quest. He who joyfully marches to music in rank and file has already earned my contempt. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. If you pump your stealth stat high enough, though, and pair it with state-of-the-art camo gear, you should be as hard to spot as a Dianoga in a trash compactor. In order to open up this quest, you'll need to inquire with the Chieftain about his people's history after you bring him back the moisture vaporators; he'll ask you to retrieve the pearl, and after you do so, he will refer you to the tribe's storyteller, who will relate their fairly interesting history. The guards and the emitters are the key here; eliminate the sonic field that's being generated, and the poachers will have no choice but to leave the area. If you have a savegame from just before the fight with Bastila, you can reload that and make a different choice to see the other ending, but the game lends itself well to a complete replay. The first character will probably be somewhat more deadly in strict weapons-based combat, due to the extra Feats from his soldier levels, but the latter character will be more dangerous overall, due to the larger Force point reservoir and the greatly increased number of Force powers. Simple enough. The rest of your party members will have differing reactions to your mood swing; Mission, however, is the only one with real objections. Since this gives all of your lightsaber attacks +2 damage, it essentially takes the place of four points of strength for lightsaber specialists. Ask about the healing and he'll give you a +5 gain to your maximium force points. Either way, you'll wind up having to face him in combat; take him out and proceed to Kashyyyk. Head over to the Czerka Office and speak with the droid. Hope you don't have a lightsaber phobia, because it looks like you'll be the proud owner of one pretty soon. He volunteers to shut down his healing mods for a few minutes, then detonate a grenade nearby to give the Sith the impression that he's about to die. When you go through the door at the end of the ramp, you'll meet up with the rogue assassin droid and five of his closest friends. Proceed in a northwesterly fashion until you come across a bounty hunter roaming the halls. An unmodified character is initially a tabula rasa, and is, in fact, slightly below average in each attribute. You can also visit the merchants off to the east of this landing pad and sell your excess equipment. You did bring bantha fodder, didn't you? DeviantArt Protect The first quest is to pick up some items from the Medical Lab in Residential 082 West. Return to Opo and pay him the credits to get his credentials. After exploring the level thoroughly and picking up the insane amount of goodies that is lying around, head to the northeastern corner of the area for the big fight. After you've killed, converted, or defeated your enemies, friends, or loved ones, head through the door to the south to reach the Star Forge's droid factory. Stunner! Kill Ithorak and head on to Tatooine. Deck 2 matters. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. Visit the Bumani Exchange in Residential 082 East and this time you should be able to get in. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. //--> If you did bring it, just walk up to one of the bantha on the high plains to start it walking towards the cave. As per usual, explore the area as you see fit; there is quite a lot of treasure hidden away in footlockers throughout Davik's mansion, though some of it is behind locked doors. The party members that you don't directly control will tend to rush ahead recklessly, so you may need to switch control constantly in order to keep some semblance of order among your party. For Dark Side points bring the droid back to the Jana Lorso at the Czerka Office. Any double-sided card is generally preferable to a single-sided card, though this is less true of the extreme ends of the double-sided types. If you agree to kill Slusk youll also need to take out Luxa as shell turn on you. Anyway, your party is now in the southeastern corner of the map, hopefully calm, cool, and fully recharged. Hell, since your Force points recover so quickly outside of battle, you'll be able to use your powers in every fight along the way. You can convince the customs agent that you really don't owe him 100 credits, or just pay him off. If you Repair the droid, he will lead you straight to where Zaalbar is; if you don't have the required parts, just look in the nearby nest of rooms and you'll find him easily enough. Espaol - Latinoamrica (Spanish - Latin America). Although BioWare has done an admirable job in streamlining the d20 combat system for a console, and although you can always pause at any time you wish, combat can still become a bit hairy and complex with multiple combatants. Take out everyone in the bridge, then head out to the starboard side of the Endar Spire. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? First off, head through the southeastern passage to find some items, then progress east across the level. Luckily, he's quite good at it. Also note that many Force powers are not useable while you are wearing armor; this fits thematically into the notion that scoundrels will usually become the most powerful Force users once your character becomes a Jedi. This mod is compatible with JC2's Train the Handmaiden. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. Of the three tech-oriented skills, security will generally be the most desirable. Run over to Chodos office and take down all the mercenaries. To increase your chances of obtaining a character's side quest, speak to them after every time you gain a level. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. Then follow through by telling Elise that he's still out there somewhere. The catch to this battle is that Malak can completely regenerate himself every once in a while, by smashing open one of the creepy floating Jedi that dot the area. While not all feats are combat-oriented, the majority are, and your choices here will determine what weapons and armor your character can use, as well as any special attacks they can use during battle. The primary new features of KOTOR2 include: Into this shaky situation steps you, a former Jedi who has given up all attachment to the Force. On Telos there is a man who will get angry when you search the apartment. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. Ignus, the hotel's clerk, will stick to his story, where Sunry left Elassa's room after the blaster went off. Change 1 value and try to run the game before making all changes i list below. Unfortunately, they're guarded by undetectable poison mines. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. Sand People will occasionally ambush you in groups of three while you're in the Dune Sea, and we can only suppose that Anakin Skywalker wiped out Tuskans that were watered down by millenia of inbreeding, because these guys are tough, especially if you come to Tatooine without a lot of levels under your belt. After you first leave Dantooine, speak to Zaalbar to begin this side-quest. Of course, if you kill him or her in one blow, you won't have to worry about that. She won't fall for it, and will reject your application. STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) The first rank and the third rank each cumulatively add one to your vitality total for each level of your character; if you achieved the first rank of this feat upon reaching level 12, for instance, your character would instantly gain 12 vitality, and would gain an extra health point at each level-up thereafter. Give it to Matrik for a decent experience boost and some Light side points, and then you can get the bounty from Zax. Canderous has a grand scheme: he wants to send you into the military base that the Sith control in order to obtain the secret launch codes, without which any ship trying to take off will be destroyed by the Sith's orbital defense array. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. This alone makes advancing this skill doubly important for scoundrels. She won't listen to you anyway, so select a response and watch as Grann comes down the elevator with four war droids, mark IV. You can either have your main character walk in via solo mode, creeping carefully along the side of the pool, and retrieve the items (you'll still probably set off at least one of the mines, so have an antidote ready), or repair the nearby droid and have it self-destruct in the pool, which will eliminate the mines as well. Heading further south after that, you'll stumble across a lone Wookiee near a campfire. Why? (If you continually fail, you may want to try encoding the keycard instead.) This might not be possible to obtain for characters without high persuasion ranks. At any rate, you'll need to be precise with the questioning if you don't want the prisoner to go into brain-freeze. The sense abilities, which you gain automatically as your Jedi character gains levels, simply add a bonus to your defense rating, helping to compensate for a Jedi's characteristic lack of armor. There are some tough fights in KOTOR, to be sure. Go on to explain that both men are guilty, because Handon held a grudge against the dead man for sleeping with his wife. The first involves a group of acolytes attempting to gain access to the Sith Academy--you'll be asked to choose whether their instructor, one Shaardan, should let them live or die. The third option is to kill them both together but youll need to fight everyone at once if you choose that path. It's important to consider, when making a character, that not all classes are equally adept at all the skills. As you might expect, this is a fairly straightforward side quest; just keep racing and racing until you beat the best times in each of three tiers to receive a horde of racing bonds, which unfortunately are only useable on Tatooine. Should you side with the Elders against the warrior tribe, you'll be sent back to their compound to free one of their compadres. An insanely detailed walk-through, covering all of the main and optional quests on each of the game's seven massive planets, A thorough overview of character creation, from the first level to the last, including detailed analysis of all of the skills, feats, and special Force powers that you'll use throughout your adventure, Special strategies for mini-games, like Pazaak and swoop racing, Target is thrown, stunned, and takes damage, Target is trapped in a vortex, takes damage; other enemies are pushed away, Save versus reflex: No immobilization or damage, but other enemies are still pushed, All nearby enemies are repelled, take damage, and are stunned. As in the Upper City, there are plenty of places to go and see down here, but in order to progress in your quest to find Bastila, you'll need to hook up with the 'nice' gang leader, Gadon Thek of the Hidden Beks. What the lthorians are trying t do is nobIe but not th best option hre. Down below is another section called [Graphics Options] there is another line that says Fullscreen=1. The catch, for the Light side, at least, is that these conversation paths are often interpreted as an act of aggression, and thus will wind up shifting you towards the Dark side, even if you're working towards the greater good. solution is to win over three of the judges; if a simple majority believe that Sunry is innocent, then he will be set free, while there will be lingering doubt about his innocence, although you'll still get an experience reward. While the other powers can sometimes affect large groups, they are intended to simply weaken your foes or make them easier to kill; shock's reason for existence is to deal the killing blow itself, and kill it does, especially at its highest rank. Bottom line: get at least one character to the third rank in this skill, preferably your PC, just so you'll always have it available. If you keep his secret, you earn Light side points.). This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. On the other hand, if you managed to poison the entire planet, then the Selkath will somehow restrain themselves from using you as firaxa chum and banish you from the planet. Indeed, you'll need to reach the southwestern corner of the level anyway; that's where the elevator to the next level is. Luckily you're some kind of linguistic super-genius, as are most of your party members, because you can learn her pidgin language in a few minutes, after a process of hearing her speak and guessing what the words that she says mean. If he could not pay the loan back, the Exchange would kill him. In order, the answers to each matrix are: The interrogation is a fairly laborious proceeding--if you don't know what you're doing, that is. Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. After you finish off Calo Nord, a Twi'lek will eventually approach you on one of the planets (though this may not occur for quite a long time afterwards). One target takes 1-6 damage per level of Jedi (10-60 max). Kotor 2 Czerka Mainframe Light Side; Kotor 2 Czerka Mainframe Quest Help; In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each of the game's seven massive planets, a thorough overview of character creation, and special strategies for mini-games, like Pazaak and swoop racing. Due to its alphabetical preeminence, and because Wookiees are cool, we'll head to Kashyykk first. Unfortunately, once you take him the third time, for 500 credits, he'll refuse to play for money after that. Your wisdom modifier, in addition to adding Force points, is also used to modify your will saving throw, which improves your chances of resisting an enemy's Force powers. Head down to the beach to find the priest's compound. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. The value after the slash normally represents the kind of weapon that can overcome the damage resistance, but, for the purposes of KOTOR, you won't have to worry about your DR being overcome. Her insanity attack has a DC of 31, so it'll be difficult for any of your characters to save against it naturally; this is why having a nerve amplifier belt or something similar on your characters is a good idea, since immunity to mind-affecting attacks will render insanity useless. If you can't hit your opponent, you won't have much of a chance to win the fight. Use tab to navigate through the menu items. Even so, a Dark Jedi of these levels of power is no powder puff. In yet another example of quid pro quo, she'll want you to help track him down in exchange for getting you into the Black Vulkar base, and she'll add herself to your party. Luckily, mine disabling falls under the 'take 20' rule: if you have a theoretically unlimited amount of time to perform an action, you'll be able to assume that your roll on the DC check is always a 20, the best possible result. Your priorities in this interface are to disable the turrets and eliminate the shields of the battle droid that waits by the elevator. change the 1 to a 0. You can then come back and take any credits that she earns. You can, of course, simply take it from her for a Dark side shift, or buy it yourself (and turn a profit, once you get your own license), but the best Light side result is gained by offering to sell it for her, and giving her the complete amount of credits that you gain from the sale. If you do get the Rakghoul Serum, you can enter the quarantine cage and heal two of the infected villagers, gaining a few Light side points, or just kill them. This might also be a good time to use some of those hyper stimulants you've probably been hoarding. It's so hard to find good help these days; I'm afraid you'll just have to put her down. The most useful application of sneak attack comes in conjunction with Force powers that stun opponents; since these powers are cheap and generally quite effective, you can have one of your party members stun an opponent, while your scoundrel proceeds to wipe them out with just a few hits. Activating stealth requires a personal camouflage unit, which is provided to a scoundrel at the beginning of the game; more advanced units, which lend a positive modifier to your stealth rank, can be purchased or found later on. Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. Equip her with some light armor, if you have any. Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. Speak with Chodo and hell give you a key to Batonos apartment in Residential 082 East #7 on the map. It's rumored that some of the Pazaak players will give you a unique reward for winning a certain number of times in a row; most of these rewards are extra cards. When a character specializes in a weapon, he or she adds two damage to the total damage dealt on the blow. Hit the flow control panel outside the left room. September 23, 2012 in Star Wars: General Discussion. Luxa Quests After escorting the droid for Czerka or the Ithorians youll be asked to negotiate with or kill Slusk, the leader of the Exchange on Citadel Station. The battle, surprisingly enough, is not all that difficult. You're going to need a hunting license while you're on Tatooine anyway, so once you get one, return to the hunting lodge. But assuming you have made decent choices when leveling up and choose useful teammates, few fights should give you trouble. You can kill her if you wish, but even Dark Jedi should recognize the usefulness of having another Jedi in the party; what's more, if you do bring her into your party, you'll eventually be able to shift her back over to the Dark side. When you're done, take the westernmost path to the Matale grounds. Prepare to be hounded and harried for quite a while. There is a side-quest here involving a woman named Dia; see the Side Quests at the end of this planet's section to learn more. The sandcrawler to the south of the Dune Sea has recently been attacked by the Sand People. Scouts gain all three levels of this for free as soon as they're available, but the other classes would be wise to consider this as a back-up feat if nothing else seems to pop out at you. Method #1: The first, and perhaps most obscure method of obtaining the required Sith uniform, is found in the Cantina, which is located directly north of the exit from the South Apartments. There's a sentry droid in the room directly to the west of where you entered the base. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? If you side with Slusk you can take out Luxa together and then convince Slusk to leave the Citadel Station. Once you possess the Star Map, return to the Jedi Council. This isn't something you can magically know ahead of time, however, so you'll need to take advantage of the practice runs that are available on each track. The first side-room you run across will contain a broken-down droid, as well as a corpse with the first Promised Land journal. If you can combine master speed with master flurry, or even just use master speed by itself, you should be able to get at least one successful hit in on Malak per turn, assuming you haven't completely neglected your attack bonus. Once the first two opponents are dead, head through the door nearby to meet up with two more foes; kill them and loot the room. After he's dead, check Calo's body for an excellent set of armor. If you can get on his good side, the leader will tell you a bit about the planet, and even hint at the presence of a lone human in the Shadowlands. If you come across an event that isn't covered in the main walkthrough, you'll want to refer to the Galaxy Side Quests section; if you want tips on a minigame, then you'll need to check the Minigames and Items section. After the Jedi falls, search his body, and then rifle through the footlocker in the next room. Fortunately, they never use it on your party, but they'll still attack en masse once you speak to the sandcrawler's captain, in three waves of four raiders apiece. If you sided with Bastila earlier, skip to the next page, to the part that says '. Speak with Luxa and agree to take out Slusk. Lurze will warn you not to open it, and with good reason: it'll eat your soul and place it inside a prison without walls. You can take them down with relative ease; be sure to search their bodies for lightsabers and crystals. Gadon knows where Bastila is, and is willing to help you find her, but first, you must help him out by finding an accelerator for a swoop bike that was stolen by the Vulkars. If you really, really want to be a bastard, use your Force persuasion to have Zaalbar kill his best friend. 8) Lockers Grab all of your items from the lockers here. Rather, the repair skill merely reduces the number of parts required to repair a broken droid, allowing you to save one part for every four ranks you possess. If Carth is in your party, you might want to warp back to your apartment and upgrade Bendak's blaster to take the place of whatever you're using in his off-hand. Want a hint? Shell be speaking with the criminals as you enter. 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